﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GameObjects
{
    public class DrawableAlly : GameObjects.Ally, ISprite
    {
        public Sprite Sprite
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }
        
        public void Update(Microsoft.Xna.Framework.GameTime gameTime)
        {
            Sprite.Update(gameTime);
        }

        public void Draw(Microsoft.Xna.Framework.GameTime gameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
        {
            Sprite.Draw(gameTime, spriteBatch, this);
        }
    }
}
